![]() I’m admittedly a fan of pixel art and I can think of only few indie games in the last few years that manage to mess it up. It’s an effective way of immersing the player in the game world without bothering to drown the player in overdrawn tutorials and explanations. This simplicity extends to all aspects of the game word: purchasing upgrades at stores require self-explanatory amounts of yellow dots that you pick up exploring he world and advancing past barriers or closed doors require whatever symbol happens to be etched upon it. The game has nearly no text at all – the story is advanced by short scenes and and images here and there and NPCs’ backstories are equally shared through series of images that do a very effective job of replacing the traditional short lines of dialog. There’s a stylistic simplicity which sets the game apart from most things I’ve played recently. Dying isn’t a big deal, anyhow – fall and you respawn at the beginning of the room you’re in, all ready to try again. I think that some players may find the combat a little too punishing but I felt it was just the right level of challenging. This is a game that’s clearly taken lessons from its predecessors and, after about three hours with the game and killing my first boss, I came away feeling satisfied with its gameplay. Combat is fast and fluid, more so than Zelda, and it rewards mastery of the dash function to dodge oncoming attacks. Gameplay consists of exploring different areas and dungeons, fighting monsters and bosses, navigating hazards,collecting pieces of equipment and upgrades, and finding secrets. This caused music to be missing for me on a fresh install on a machine other than my main desktop – took a few minutes to figure out and checking terminal output but still annoying.įor those unfamiliar with what the game is about, Hyper Light Drifter is clearly heavily inspired by the 8 and 16-bit generations of the Zelda games. The second annoying thing is definitely an oversight by the porter as the game requires the 32-bit libraries for OpenAL but doesn’t ship with them bundled. It seems like this problem isn’t just limited to Linux so we might get a fix sooner or later. I had to resort to xboxdrv to get it to work properly. For starters, the game supposedly officially supports Xbox 360 and PS4 gamepads but I was unable to get my wireless Xbox gamepad working right away. I have to start my impressions with the few niggling problems that affected me when first launching the game. Thanks to Knockout Games we’ve managed to get the game as a day one release. Crowdfunding is always a risk and, as we Linux gamers know all too well, our platform usually gets games with some delay if at all. Hyper Light Drifter is a game I backed on Kickstarter nearly two and a half years ago I was taken in by the beautiful art style and promises of exploration and rewarding gameplay. YouTube videos require cookies, you must accept their cookies to view.
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